| Author |
OpenGL Tutorials |
IsuckatC++
 Posts: 2
Posted: Nov 10, 2004 - 02:46
|
so is anything wrong
with the code im using? should i edit something? or could i
improve anything in it and how |
|
darkened_soul
 Posts:
5403
Posted: Nov 10, 2004 - 02:47
|
_________________
 <3
dugee for the sig,<3 seb, sync, X3 and dcd  |
|
AEIOWNU
 Posts: 31
Posted: Dec 13, 2004 - 10:16
|
Quote:
|
Code:
|
void sys_glBegin (GLenum mode)
{
if(mode==GL_TRIANGLE_FAN) (mode==GL_TRIANGLE_STRIP);
{
glDisable(GL_DEPTH_TEST);
}
else
{
glEnable(GL_DEPTH_TEST);
}
(*orig_glBegin)(mode);
} |
|
hey thats the code
that i have and i was wondering whats wrong with it
because when i try to compile i get 2
warnings |
| i edited it.and getting warnings
are normal.
edited by: AEIOWNU, Dec
13, 2004 - 10:17 AM |
|
AEIOWNU
 Posts: 31
Posted: Dec 13, 2004 - 10:18
|
btw seb can u
continue with this tutorial thing? i want to noe abt model
recognition and coloured lambert (i noe abt asus already).
|
|
darkened_soul
 Posts:
5403
Posted: Dec 13, 2004 - 01:00
|
seb has not been
here for months man _________________
 <3
dugee for the sig,<3 seb, sync, X3 and dcd  |
|
x3
 Posts:
1102
Posted: Dec 13, 2004 - 02:06
|
_________________ Hacks
Support.....
Andrew.Smith:InterNexusGroup.Co.Uk
Http://Www.SteamHacksLtd.Tk
And
Also For My Latest
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Http://Www.Kurrupt.Org ______________________________________
<3
Darkened_Soul, <3 Dcd, <3 Sync |
|
darkened_soul
 Posts:
5403
Posted: Dec 13, 2004 - 11:06
|
what? its the
Truth! _________________
 <3
dugee for the sig,<3 seb, sync, X3 and dcd  |
|
AEIOWNU
 Posts: 31
Posted: Dec 14, 2004 - 11:07
|
den can u
continue? |
|
x3
 Posts:
1102
Posted: Dec 14, 2004 - 01:30
|
_________________ Hacks
Support.....
Andrew.Smith:InterNexusGroup.Co.Uk
Http://Www.SteamHacksLtd.Tk
And
Also For My Latest
Hacks/Scripts.....
Http://Www.Kurrupt.Org ______________________________________
<3
Darkened_Soul, <3 Dcd, <3 Sync |
|
darkened_soul
 Posts:
5403
Posted: Dec 14, 2004 - 09:33
|
no i will not
continue seeing how i quite codeing last month but i'll still
revac _________________
 <3
dugee for the sig,<3 seb, sync, X3 and dcd  |
|
silentBOB
 Posts: 10
Posted: Dec 14, 2004 - 10:45
|
if yall want
tutorials why dont yall just go to game deception |
|
darkened_soul
 Posts:
5403
Posted: Dec 15, 2004 - 12:47
|
because i already
know how _________________
 <3
dugee for the sig,<3 seb, sync, X3 and dcd  |
|
x3
 Posts:
1102
Posted: Dec 15, 2004 - 09:44
|
yeah its not exactly
brain science _________________ Hacks
Support.....
Andrew.Smith:InterNexusGroup.Co.Uk
Http://Www.SteamHacksLtd.Tk
And
Also For My Latest
Hacks/Scripts.....
Http://Www.Kurrupt.Org ______________________________________
<3
Darkened_Soul, <3 Dcd, <3 Sync |
|
darkened_soul
 Posts:
5403
Posted: Dec 15, 2004 - 10:01
|
agreeed _________________
 <3
dugee for the sig,<3 seb, sync, X3 and dcd  |
|
silentBOB
 Posts: 10
Posted: Dec 16, 2004 - 12:27
|
Quote:
|
now i hope everyone understood the 1st
tutorial  i am not moving onto Lambert, which i
admit is alot easier than anything at all, just 1 line
of code :P
ok, here we go
1. Find your
hooked glColor3f and add this line before calling the
orginial function
Code:
|
glColor3f(1.0f, 1.0f, 1.0f) |
|
2. The 1.0f, 1.0f,
1.0 is the RGB factors (Red, Green, Blue), and
red+green+blue=white! so this just makes any Ents,
bright!
3. Compile and there really should be
no errors seens as this is the easiest thing to do
ever!
again, if you cant do it here is full
code (with errors so ya can learn something)
Code:
|
void sys_glColor3f( GLfloat x, GLfloat y, GLfloat z )
{
{
glColor3f(1.0f, 1.0f, 1.0f)
}
(*orig_glColor3f)(x, y, z)
} |
| have fun with your
Lambert (works nice with some coloured
models)
Next lesson is: binding things with
bools + cvars  |
|
hehejust read the lambert
anyway shouldent that ben in glVertex3f
edited by: silentBOB, Dec
16, 2004 - 12:28 AM |
|
reno911
 Posts: 50
Posted: Dec 19, 2004 - 06:20
|
war chap's loader
SDTOP |
|
darkened_soul
 Posts:
5403
Posted: Dec 19, 2004 - 04:39
|
that is
good _________________
 <3
dugee for the sig,<3 seb, sync, X3 and dcd  |
|
AEIOWNU
 Posts: 31
Posted: Dec 22, 2004 - 12:42
|
hey dark is ur dark
gl an opengl hack or a hybrid? if it is opengl can u pls pm me
the code for wh-block bypass and instructions on wad i have to
do? thx. |
|
x3
 Posts:
1102
Posted: Dec 22, 2004 - 12:44
|
dark ill let you
handle this. _________________ Hacks
Support.....
Andrew.Smith:InterNexusGroup.Co.Uk
Http://Www.SteamHacksLtd.Tk
And
Also For My Latest
Hacks/Scripts.....
Http://Www.Kurrupt.Org ______________________________________
<3
Darkened_Soul, <3 Dcd, <3 Sync |
|
darkened_soul
 Posts:
5403
Posted: Dec 22, 2004 - 05:01
|
its opengl and i
lost all my codeing shit when i got a newer better comp and i
quit codeing about 1 month ago because it is time cosumming to
make sure everything is right i believe if you go on c-n
someone is bound to have the wh bypass because i remember
someone saying they had
it
_________________
 <3
dugee for the sig,<3 seb, sync, X3 and dcd  |
|