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CS Cheats/Hacks Forums :: Developers Corner :: OpenGL Tutorials
Moderated by: Admin, sync
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Author OpenGL Tutorials
IsuckatC++

Posts: 2

Posted:
Nov 10, 2004 - 02:46    

so is anything wrong with the code im using? should i edit something? or could i improve anything in it and how
 
darkened_soul

Posts: 5403

Posted:
Nov 10, 2004 - 02:47    

:lol:
_________________

<3 dugee for the sig,<3 seb, sync, X3 and dcd :-)
 
AEIOWNU

Posts: 31

Posted:
Dec 13, 2004 - 10:16    

Quote:
Code:
 void sys_glBegin (GLenum mode)
{
if(mode==GL_TRIANGLE_FAN) (mode==GL_TRIANGLE_STRIP);
{
glDisable(GL_DEPTH_TEST);
}
else
{
glEnable(GL_DEPTH_TEST);
}
(*orig_glBegin)(mode);
}



hey thats the code that i have and i was wondering whats wrong with it because when i try to compile i get 2 warnings


i edited it.and getting warnings are normal.

edited by: AEIOWNU, Dec 13, 2004 - 10:17 AM
 
AEIOWNU

Posts: 31

Posted:
Dec 13, 2004 - 10:18    

btw seb can u continue with this tutorial thing? i want to noe abt model recognition and coloured lambert (i noe abt asus already). :lol:
 
darkened_soul

Posts: 5403

Posted:
Dec 13, 2004 - 01:00    

seb has not been here for months man
_________________

<3 dugee for the sig,<3 seb, sync, X3 and dcd :-)
 
x3

Posts: 1102

Posted:
Dec 13, 2004 - 02:06    

:lol:
_________________
Hacks Support.....

Andrew.Smith:InterNexusGroup.Co.Uk

Http://Www.SteamHacksLtd.Tk

And Also For My Latest Hacks/Scripts.....

Http://Www.Kurrupt.Org
______________________________________

<3 Darkened_Soul, <3 Dcd, <3 Sync
 
darkened_soul

Posts: 5403

Posted:
Dec 13, 2004 - 11:06    

what? its the Truth!
_________________

<3 dugee for the sig,<3 seb, sync, X3 and dcd :-)
 
AEIOWNU

Posts: 31

Posted:
Dec 14, 2004 - 11:07    

den can u continue?
 
x3

Posts: 1102

Posted:
Dec 14, 2004 - 01:30    

:lol:
_________________
Hacks Support.....

Andrew.Smith:InterNexusGroup.Co.Uk

Http://Www.SteamHacksLtd.Tk

And Also For My Latest Hacks/Scripts.....

Http://Www.Kurrupt.Org
______________________________________

<3 Darkened_Soul, <3 Dcd, <3 Sync
 
darkened_soul

Posts: 5403

Posted:
Dec 14, 2004 - 09:33    

no i will not continue seeing how i quite codeing last month but i'll still revac
_________________

<3 dugee for the sig,<3 seb, sync, X3 and dcd :-)
 
silentBOB

Posts: 10

Posted:
Dec 14, 2004 - 10:45    

if yall want tutorials why dont yall just go to game deception :lol:
 
darkened_soul

Posts: 5403

Posted:
Dec 15, 2004 - 12:47    

because i already know how :-P :lol:
_________________

<3 dugee for the sig,<3 seb, sync, X3 and dcd :-)
 
x3

Posts: 1102

Posted:
Dec 15, 2004 - 09:44    

yeah its not exactly brain science :-P
_________________
Hacks Support.....

Andrew.Smith:InterNexusGroup.Co.Uk

Http://Www.SteamHacksLtd.Tk

And Also For My Latest Hacks/Scripts.....

Http://Www.Kurrupt.Org
______________________________________

<3 Darkened_Soul, <3 Dcd, <3 Sync
 
darkened_soul

Posts: 5403

Posted:
Dec 15, 2004 - 10:01    

agreeed
_________________

<3 dugee for the sig,<3 seb, sync, X3 and dcd :-)
 
silentBOB

Posts: 10

Posted:
Dec 16, 2004 - 12:27    

Quote:
now i hope everyone understood the 1st tutorial :-)
i am not moving onto Lambert, which i admit is alot easier than anything at all, just 1 line of code :P

ok, here we go

1. Find your hooked glColor3f and add this line before calling the orginial function
Code:
glColor3f(1.0f, 1.0f, 1.0f)



2. The 1.0f, 1.0f, 1.0 is the RGB factors (Red, Green, Blue), and red+green+blue=white! so this just makes any Ents, bright!

3. Compile and there really should be no errors seens as this is the easiest thing to do ever!


again, if you cant do it here is full code (with errors so ya can learn something)

Code:
void sys_glColor3f( GLfloat x,  GLfloat y,  GLfloat z )
{
{
glColor3f(1.0f, 1.0f, 1.0f)
}
(*orig_glColor3f)(x, y, z)
}


have fun with your Lambert :-) (works nice with some coloured models)

Next lesson is: binding things with bools + cvars :-)



hehejust read the lambert anyway shouldent that ben in glVertex3f :lol:

edited by: silentBOB, Dec 16, 2004 - 12:28 AM
 
reno911

Posts: 50

Posted:
Dec 19, 2004 - 06:20    

war chap's loader SDTOP
 
darkened_soul

Posts: 5403

Posted:
Dec 19, 2004 - 04:39    

that is good
_________________

<3 dugee for the sig,<3 seb, sync, X3 and dcd :-)
 
AEIOWNU

Posts: 31

Posted:
Dec 22, 2004 - 12:42    

hey dark is ur dark gl an opengl hack or a hybrid? if it is opengl can u pls pm me the code for wh-block bypass and instructions on wad i have to do? thx.
 
x3

Posts: 1102

Posted:
Dec 22, 2004 - 12:44    

dark ill let you handle this. :-P
_________________
Hacks Support.....

Andrew.Smith:InterNexusGroup.Co.Uk

Http://Www.SteamHacksLtd.Tk

And Also For My Latest Hacks/Scripts.....

Http://Www.Kurrupt.Org
______________________________________

<3 Darkened_Soul, <3 Dcd, <3 Sync
 
darkened_soul

Posts: 5403

Posted:
Dec 22, 2004 - 05:01    

its opengl and i lost all my codeing shit when i got a newer better comp and i quit codeing about 1 month ago because it is time cosumming to make sure everything is right i believe if you go on c-n someone is bound to have the wh bypass because i remember someone saying they had it


_________________

<3 dugee for the sig,<3 seb, sync, X3 and dcd :-)
 
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